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`Mid the sagebrush and the cactus by Victor Gijsbers
Section - The Menu and the Difficulty 
Difficulty, d-easy, d-normal, d-hard, d-extreme
By the bitter creek, horse, stream, vegetation
Section - The important variables 
Section - Whose turn was it last time ? 
revolver, your revolver, David, his revolver
knife, your knife, his knife
Section - Attacking as a reaction 
bullet, wound
Section - The player is wounded and weak 
Section - Thinking = concentrating 
Section - Thinking takes time (in place of Section - Thinking is fast in Inform ATTACK by Victor Gijsbers) 
David's natural weapon
broken revolver
List of extensions included (About these
)
Standard Rules
version 2/090402 (documentation)
Plurality by Emily Short
version 9 (documentation)
Inform ATTACK by Victor Gijsbers
(documentation)
Basic Help Menu by Emily Short
(documentation)
Basic Screen Effects by Emily Short
version 7 (documentation)
Menus by Emily Short
version 3 (documentation)
List of named values (About these
)
Situation
player - person
location
- object
score
- number
last notified score - number
maximum score - number
turn count - number
time of day
- time
darkness witnessed - truth state
Current action
noun
- object
second noun - object
person asked
- object
reason the action failed
- rule
item described - object
Used when ruling on accessibility
person reaching
- object
container in question - object
supporter in question - object
particular possession
- thing
Used when understanding typed commands
player's command
- snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object
Presentation on screen
command prompt
- text
left hand status line
- text
right hand status line - text
listing group size - number
Command parser errors
latest parser error - command parser error
Tracking Last Item
prior named noun
- thing
Saying things
numbers boolean
- truth state
global actor
- person
Out of game is fast
take no time boolean
- truth state
just moved boolean
- truth state
Health
printing dead property
- truth state
healed amount
- number
Running the combat
fight consequences variable
- truth state
Striking a blow
global attacker
- person
global defender
- person
global attacker weapon
- weapon
global defender weapon
- weapon
to-hit roll
- number
to-hit modifier
- number
damage
- number
damage modifier
- number
final damage
- number
Concentrating
concentration loser
- person
Useful variables
Stored_row
- number
Stored_person
- person
Stored_weapon
- weapon
Stored_action
- stored action
Rulebook
found-a-target boolean
- truth state
Calculating the chance to win
chance-to-win
- number
normalised chance-to-win
- number
best defence
- number
Tension (Standard Plug-in)
tension
- number
Menu depth
- number
endnode flag
- number
current menu title
- text
Current menu
- table name
Current menu selection
- number
The Menu and the Difficulty
In-game-menu
- truth state
game difficulty
- difficulty
The important variables
Anger
- number
Sympathy
- number
Temporary violence
- number
Temporary pacifism
- number
Hits against player
- number
Hits against David
- number
Whose turn was it last time ?
last-turner
- person
Gasping counter
Gasping counter
- number
Endings
Negative decision
- truth state
Decision made
- truth state
The player is wounded and weak
weapon dropped variable
- truth state
Explaining
Explained-since-David-attacked
- truth state
Thinking = concentrating
line of thought
- number
Appealing to
explanation counter
- number
total appeals counter
- number
successful appeals counter
- number
Talking
Question boolean
- truth state
reply ID
- number
David just talked
- truth state
Spacing and Pausing
Status bar table
- table name
Right alignment depth
- number
Help
Status-shrinked
- truth state
List of Tables (About tables
)
Library Card (About library cards:
)
| Story title | `Mid the sagebrush and the cactus |
| Story author | Victor Gijsbers |
| Story headline | An Interactive Fiction |
| Story genre | Western |
| Release number | 1 |
| Story creation year | 2010 |
| IFID number | 3E0B3714-6651-11DF-A1EC-0026182F8D31 |
| Story description | None |
Story file format:
Glulx
Use dynamic memory allocation of at least 8192
Double this
Use maximum things understood at once of at least 100
Double this
You could also use:
ineffectual,
American dialect,
serial comma,
full-length room descriptions,
abbreviated room descriptions,
memory economy,
command line echoing,
predictable randomisation,
fast route-finding,
slow route-finding,
numbered rules,
telemetry recordings,
no deprecated features,
VERBOSE room descriptions,
BRIEF room descriptions,
SUPERBRIEF room descriptions,
Manual Pronouns