......
    

Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

......

`Mid the sagebrush and the cactus by Victor Gijsbers

Section - The Menu and the Difficulty 

Difficulty, d-easy, d-normal, d-hard, d-extreme

Section - When play begins 

Section - The location 

By the bitter creek, horse, stream, vegetation

Chapter - State of the game 

Section - The important variables 

Section - Whose turn was it last time ? 

Section - Gasping counter 

Section - Endings 

Chapter - Weapons 

Section - Revolver 

revolver, your revolver, David, his revolver

Section - Knife 

knife, your knife, his knife

Section - Additional rules 

Section - Attacking as a reaction 

Chapter - The player 

Section - Combat variables 

Section - Prone / standing 

Section - Bullet / wound 

bullet, wound

Section - The player is wounded and weak 

Section - Explaining 

Section - Placating 

Section - Taunting 

Section - Thinking = concentrating 

Section - Thinking takes time (in place of Section - Thinking is fast in Inform ATTACK by Victor Gijsbers) 

Section - Dodging 

Section - Appealing to 

Section - Some other actions 

Chapter - David 

David's natural weapon

Section - Combat variables 

broken revolver

Section - Talking 

Section - More David prose 

Section - AI rules 

Section - Help 

Section - Testing 


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
Plurality by Emily Short  version 9 (documentation)
Inform ATTACK by Victor Gijsbers  (documentation)
Basic Help Menu by Emily Short  (documentation)
Basic Screen Effects by Emily Short  version 7 (documentation)
Menus by Emily Short  version 3 (documentation)


List of named values (About these )

Situation
player - person
location  - object
score  - number
last notified score - number
maximum score - number
turn count - number
time of day  - time
darkness witnessed - truth state

Current action
noun  - object
second noun - object
person asked  - object
reason the action failed  - rule
item described - object

Used when ruling on accessibility
person reaching  - object
container in question - object
supporter in question - object
particular possession  - thing

Used when understanding typed commands
player's command  - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object

Presentation on screen
command prompt  - text
left hand status line  - text
right hand status line - text
listing group size - number

Command parser errors
latest parser error - command parser error

Tracking Last Item
prior named noun  - thing

Saying things
numbers boolean  - truth state
global actor  - person

Out of game is fast
take no time boolean  - truth state
just moved boolean  - truth state

Health
printing dead property  - truth state
healed amount  - number

Running the combat
fight consequences variable  - truth state

Striking a blow
global attacker  - person
global defender  - person
global attacker weapon  - weapon
global defender weapon  - weapon
to-hit roll  - number
to-hit modifier  - number
damage  - number
damage modifier  - number
final damage  - number

Concentrating
concentration loser  - person

Useful variables
Stored_row  - number
Stored_person  - person
Stored_weapon  - weapon
Stored_action  - stored action

Rulebook
found-a-target boolean  - truth state

Calculating the chance to win
chance-to-win  - number
normalised chance-to-win  - number
best defence  - number

Tension (Standard Plug-in)
tension  - number

Menu depth  - number
endnode flag  - number
current menu title  - text
Current menu  - table name
Current menu selection  - number

The Menu and the Difficulty
In-game-menu  - truth state
game difficulty  - difficulty

The important variables
Anger  - number
Sympathy  - number
Temporary violence  - number
Temporary pacifism  - number
Hits against player  - number
Hits against David  - number

Whose turn was it last time ?
last-turner  - person

Gasping counter
Gasping counter  - number

Endings
Negative decision  - truth state
Decision made  - truth state

The player is wounded and weak
weapon dropped variable  - truth state

Explaining
Explained-since-David-attacked  - truth state

Thinking = concentrating
line of thought  - number

Appealing to
explanation counter  - number
total appeals counter  - number
successful appeals counter  - number

Talking
Question boolean  - truth state
reply ID  - number
David just talked  - truth state

Spacing and Pausing
Status bar table  - table name
Right alignment depth  - number

Help
Status-shrinked  - truth state


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 15 rows (14 blank)
Table of Combat Order      2 columns, 21 rows (20 blank)
Table of Stored Combat Actions      2 columns, 21 rows (20 blank)
Table of AI Combat Person Options      2 columns, 51 rows (50 blank)
Table of AI Combat Options      2 columns, 51 rows (50 blank)
Table of AI Combat Weapon Options      2 columns, 51 rows (50 blank)
Table of Sample Options      4 columns, 1 row
Table of Menu Commands      2 columns, 15 rows
Table of Shallow Menu Status      3 columns, 1 row
Table of Deep Menu Status      3 columns, 4 rows
Table of Sample Hints      2 columns, 1 row
Table of Basic Help Options      4 columns, 2 rows
Table of Instruction Options      4 columns, 8 rows
Table of Stuckness Advice      4 columns, 4 rows
Table of IF Elements      4 columns, 4 rows
Table of Setting Options      4 columns, 2 rows
Table of Explanations     3 columns, 16 rows
Table of Specific Placatings     2 columns, 2 rows
Table of Placatings     1 column, 5 rows
Table of Taunts     1 column, 12 rows
Table of Thoughts     3 columns, 27 rows
Table of Appeals     4 columns, 3 rows
Table of David Talking Options     4 columns, 19 rows
Table of Sagebrush Help     4 columns, 6 rows
Table of Ordinary Status      3 columns, 1 row
Table of Fancy Status     3 columns, 4 rows
Table of Shrunken Status     3 columns, 3 rows
Table of Unfancy Status     3 columns, 1 row


Library Card (About library cards: )

Story title    `Mid the sagebrush and the cactus
Story author    Victor Gijsbers
Story headline    An Interactive Fiction
Story genre    Western
Release number    1
Story creation year    2010
IFID number    3E0B3714-6651-11DF-A1EC-0026182F8D31
Story description    None


Story file format:  Glulx

Use no scoring 

Use undo prevention 

Use dynamic memory allocation of at least 8192  Double this

Use maximum things understood at once of at least 100  Double this

You could also use:  ineffectual,  American dialect,  serial comma,  full-length room descriptions,  abbreviated room descriptions,  memory economy,  command line echoing,  predictable randomisation,  fast route-finding,  slow route-finding,  numbered rules,  telemetry recordings,  no deprecated features,  VERBOSE room descriptions,  BRIEF room descriptions,  SUPERBRIEF room descriptions,  Manual Pronouns


 See some technicalities for Inform maintainers only